Digital Foundry’s testing includes some impressive reading. The Series X processor, for instance, is powerful enough to run four Xbox One S game sessions simultaneously. Ray Tracing – a major point of pride for both Xbox Series X and PS5 – is also delivering apparently incredible results. Dedicated hardware inside the Series X seemingly means that the console can handle more intensive Ray Tracing than expected, harnessing the equivalent of 25 teraflops of power, despite the console’s GPU having 12 Teraflops.
The Series X is also seemingly capable of applying convincing HDR effects even to games that weren’t designed with that functionality in mind. Digital Foundry was shown both Halo 5 and original Xbox title Fusion Frenzy (released well before HDR was a going concern), running with what was apparently a real-looking HDR effect. This is system-wide, and should apply to any game capable of running on Series X, no matter its age. This tech can also be used to add colourblindness modes to games that didn’t support them at the time.
- CPU: 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)
- GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2
- Die Size: 360.45mm2
- Process: TSMC 7nm Enhanced
- Memory: 16GB GDDR6
- Memory Bandwidth: 10GB at 560GB/s, 6GB at 336GB/s
- Internal Storage: 1TB Custom NVMe SSD
- I/O Throughput: 2.4GB/s (Raw), 4.8GB/s (Compressed)
- Expandable Storage: 1TB Expansion Card
- External Storage: USB 3.2 HDD Support
- Optical Drive: 4K UHD Blu-ray Drive
- Performance Target: 4K at 60fps – up to 120fps
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